(Broken Teleporter and/or Lazy Finger, depending on play style, see below). But be careful, maxing artifact slots is really expensive now. It's really up to you when you decide to invest in these, but they are relatively cheap and good in moderation for keeping your sanity for a run. Increases the charge duration by 3s.Recycle: If an enemy gets killed by a meteor, it charges 1s for the next meteor shower.Smash: 3% of alive heroes damage is applied to meteor damage. The mythstone rewards up to stage 795 are at the following stages: If its at all possible to reach one of these stages within reasonable time (less than 1 hour of pushing), do so. I recommend having Vexx at Epic at the very least before doing this, as she is otherwise not really strong enough to warrant it. Ron is the final hero that you unlock in the game and automatically . So if youd like to be published on Gameloid, please contact me. Rinse and repeat a few times and you'll be get a lot more stages than just pure ring, all in the very short period of time. Rerolling cheap stats to get some of the really good ones, like Mythstones from Epic Bosses, Hero/Ring upgrade cost reduction, Regular artifact upgrade cost, Crit, Timewarp, and whatever else seems good to you. Just use common sense and try to spread out your points a little at first. Fight against bandits, monsters, and giant bosses as you take down your endless enemies in this awesome RPG title. The ring that you equip for each run in Almost a Hero is extremely important as the extra damage boost it offers (plus potential other bonuses thanks to the runes) are vital when you reach the more advanced stages. This is important to max because the last 4 levels give a ton of burst damage. Free exploiter & Goblin Lure are effectively gold gain, so leveling them while they're cheap will help all future runs. You can come back later and clear more with no effort. At the same time, those are not the best runes for the ring, in my opinion, but still better than what others have to offer. I would say put your main DPS just where you can level that hero, allowing you to get further past the wall you're dealing with. You won't feel its effects until around level 45-55, depending on what else you had before your custom tailor journey. (Max: 120%). To get the Mythical Artifacts in the game, you may progress to the Advanced Mode. Keep leveling hero items, regular artifacts, and TAL to ease the progress. If you did, farming wouldn't be quicker and mythstone gain would remain more or less the same. REMEMBER to have a swing at time challenges every time you prestige, and stop as soon as you clear one that seemed even the slightest bit difficult. Blunt RelicBlunt gives a lot of damage per mythstones, completely overshadowing DPS Matters. I recommend raising your mines to at least level 40 before going into adventure with the intent to push to the end. The ring is charged by holding down instead of tapping and deals more damage the longer it is held before releasing.[1]. if you don't mind waiting a bit longer you should save here), 1-2 Regular artifact slots ahead of what you can hold, Trinket forging for seasons(wait on adventure set until you get the progress quests and have casts from seasons), Double prestige if you feel like you have to, but this is not a good way to spend gems, Spend all scraps leveling up Vexx until she is legendary, Level hero items some while farming GoG at 795+. You can easily end up losing time by being stubborn, especially in lategame, where catching back up to your progress takes a few minutes with a time warp. The number of trinkets that you can keep at any given time is limited by the trinket slots. The main goal is to get a mythical called Custom Tailor. You could use lia (chest find skill & ult) or tam, but if everyone is dead at the end, it's pointless and you prestige sooner. This strategy starts to lose steam pretty fast at 500 and above, and it may be worthwhile considering to start using heroes more at 400+. Trinkets are items that provide unique bonuses to your (almost) heroes. Agreed. Then switch to spending most of your gems unlocking artifact slots. The idea is that if you can get to 470 in a 10 minutes (with 1 time warp used), or get to 500 in 1 hour with 3 time warps, you'd be better off doing the three 470 runs, as you'll get more mythstones. Once that starts being too slow, you turn off Lazy Finger (and random spells) and hire your 2 supports, then kill your way with horseshoes and Time Warp until you can't reasonably get a levelup on Vexx (as she gets it earlier), and reset the run. Trinket packs are tempting, but they are a late game mechanic, you'll get a few as you progress, and they cost too much to build up. I can't take any credit for anything, especially this strategy, but this is what I found most effective for getting stronger. 2) b!soloboomer - too long to copy paste to here.Basically, boomer relies on everyone else to die to let him spam his ults, which do a lot of damage. Reduces the charge required for Thunderbolt by 10. Do not spend them on chests. 3% of alive heroes' damage is applied to meteor damage. If you get DPS matters, blunt or impatient, you can use that to help give you damage or gold to progress further. V/Vexx can help you get more gold to level faster, and wendle/hilt can increase ring damage while theyre alive, but dont worry too much about these guys just yet. The rest of the scraps will be invested into hero items evenly (all 4 stars, then all 5 stars). This is a ring that also makes more active players happy (as you have to constantly tap to use it) and it deals a ton of damage, having really interesting runes: 9 of them, to be specific, with 3 unlockable through regular progress: Lurk: Enemies with more than 3 stacks of Dread deal 30% less damage.Twilight: If an enemy dies with more than 10 stacks of Dread, restore 10% health to all allies.Gloom: If an enemy dies with more than 10 stacks of Dread, it gives 75% more gold. Max everything. For more information, please see our Lazy FingerIf you are following the ring strategy above, making runs go as quick and painless as possible will benefit you, so you can consider getting this to a high level earlier. Increases the charge duration by 3s. Japan, tournament, Indonesia, FuBA Basketball World Cup | . views, likes, . loves, . comments, . shares . Ring is always the best for Farming and after HR Ring is best for pushing also. Any notable runes {Bounce(Lightning), Cold Wind(Ice), Stinger(Ice), Nova(Ice), Creep(Darkness), Shroud(darkness), Opaque(Darkness), Rare chests to get Vexx items(only a must if speedrunning. Keep at level 5 or whatever level needed to access the below skills. Get Perfect Quasi to the level 25-30. ONLY IF SPEEDRUNNING: Spend the majority of the gems you get on rare chests to try and get all 3 items on Vexx as fast as possible. This could be gems (for a new artifact slot or chests, especially chests early on), but most of the time, it is mythstones. I will be writing this general guide about what is going to get you the most consistent results, and what has been tested time and time again by actual speedrunners. If you have a bounce rune and a max half ring mythical, the ring strat is many times stronger than most of the hero only teams you can put together during this portion of the game. It's important to note that having the end of your run under time warp helps keep your sanity, you can watch all your heros come up for a revive and time your skills on the boss. The ring deals significant damage but will overheat if fully charged, making it unusable as it cools.[1]. This is purely theoretical and feel free to just do what you want. Save my name, email, and website in this browser for the next time I comment. You get the speed of the ring-strat, balanced with the depth of using hero ults. Revisit it later, maybe after maxing blunt, since it has a much higher cap. Tap and hold during Blizzard to increase its duration by (200-300)%. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. If you get stuck in a loop trying to kill an epic boss, while the next major upgrade seems really far away, consider prestiging. Hoyo Makihara was one of the multiple Quirk-wielding villain Nine's criminal associates who aided in the siege of Nabu Island. Once you get to stage 1,500+ and you have options available, I would say that moving to the Darkness Ring would be a better idea. Then once killing waves starts to get slow, you use a golden horseshoe. Shiny ObjectThe only reason this is last is because it's so darn expensive to max. Runes are unique to each ring, and confer special powers. Can only reduce 50% of the duration. Keep at level 5 or whatever level needed to access the below skills. The first three mythicals are always the same, the order is random though: Perfect quasi, Free exploiter & Goblin Lure. When you have a high level half ring, you can consider the alternatives to Bellylarf because the ring damage will be comparable to doing a Hilt-Vexx ult. Bounce: Lightning attacks move to a nearby enemy, dealing 50% damage.Zap: Units that are struck by Thunderbolt give 50% more gold.Daze: Units that are struck by Thunderbolt take 20% more damage from all sources.Discharge: Gives 25% chance for Thunderbolt to hit all enemies. Have 3 heros at level 5 (v, vexx, your fav hero) which will die for your boomer to ult. This is the easiest ring to get to 3 runes without paying money (or using diamonds), as you get them quickly through the campaign. KEEP 500 TO 1000 GEMS FOR RUNES so that you can buy them any time they're available. Keep at it, and know that by the time you hit level 70, things will go more quickly. As of patch 3.2, it is now possible to play one mode while another is running in the background. You will get much further than if you only leveled Hilt and Wendle and relied solely on the ring. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. I like Ice ring. I got this strategy from others in discord, and honed it over multiple discussions with folks from there. If you get none of those, you can just keep leveling Perfect Quasi and increaseing your artifacts. At the beginning, the effects are impossibly small, overshadowed by your current artifacts, and any mythicals you may have leveled. Vexx will clear waves extremely quickly, while Ron will tear apart the bosses. Life BoatAgain, HP isn't important for ring strats. This strategy starts to lose steam pretty fast at 500 and above, and it may be worthwhile considering to start using heroes more at 400+. Team choices: There are only two ideal choices for this stage of the game, b!solovexx (discord command from the #spamming channel). This build far outclasses the previous build, but requires you to level up 2 heroes unlocked a bit later on the game to function properly. Tier 3: Worth their weight in salt! Before I did the ring strat, I was maxing out at stage 470ish and I tried different teams, but it was slow. Killing a unit with lightning causes the next Thunderbolt to deal 100% more damage. When you have timewarp up, you'll notice you can use hero skills to push just a bit further than if all your heros were dead. For the most part, mythical artifacts are focused on utility, and therefore will not push you as far as the regular ones. If I were to do it again, I'd be more choosy about which trinkets I used, and if I didn't like any, I'd just equip the most useful, and level them a few times, spending no more than 200 scraps per trinket. Spending 50 gems to buy trinkets can be a decent source of scrap. Trinkets are unlocked at stage 193 in Adventure Mode. The most important stat is prestige bonus. Collectible runes can be obtained opening Epic Chests in the shop, or via the Rune Special Offer. Boomer-Ring Variant: I tried this once, and it worked okay. If all your heros are mythical, then there's nothing else to spend them on, but until then, it's best to be choosy. The new stats are a lot better than the older ones were on average, so theres very few bad stats, but Offline Earnings is often an obvious candidate for rerolling. Apart from milestones, you want to pay attention to Vexx levelups (and sometimes even Sam levelups) as these will increase your power considerably, pushing you many stages forward. The mythstone rewards up to stage 795 are at the following stages: If its at all possible to reach one of these stages within reasonable time (less than 1 hour of pushing), do so. Tap to inflict damage and stacks of 'Dread' on your enemies. Start out by hiring only these 3 heroes and turn on Lazy Finger (if you have it). Biggest findings summarized. Leveling hero items and regular artifacts during your runs is the key to making it far on your runs. Vexx is by far one of the strongest heroes in the game, dealing a ton of damage and offering a nice gold earnings boost as well and most importantly she has skills where investing points even after level 20 still matters and makes a difference. Having Sam at Rare is also highly recommendable, but dont level him beyond that for now. The ring is charged by every tap to release a Thunderbolt, which deals extra damage and resets the charge.[1]. In this build, you can keep autolevel on until the run begins to slow down, giving you more utility from your supports as you can level all their nodes. Recommended Rune Build for the Lightning Ring: Rash, Shock and Daze: This is a perfect combination that gives you auto tap for free, enemy stuns and additional damage to be dealt to enemies. The thing to look out for is your next big upgrade. Added warnings on all mines, tavern, hero items, hero evolutions, and charms. A solo Vexx strategy works due to her skill Gather Scraps, which allows her to reduce her upgrade cost when she gets kills up to a maximum of 90% 80% cost reduction. This video was made to show the potential diversity within a ring build. 1. A max half ring gives a 15% chance of 120k% ring damage, auto trans has 1400% gold gain, goblin lure at level 100 has 800% gold and free exploiter is pretty much doubling your gold. I will be writing about what is going to get you the most consistent results, and what has been tested time and time again by actual speedrunners. During this period of time, you will be mostly farming mine levels in GoG and gathering scrap from seasons. Goblin Lure to 100Benefits speak for itself, but I wouldn't max it out right now, I think 100 is a good level, give or take. Leveling hero items and regular artifacts during your runs is the key to making it far on your runs. Try, and I've seen some people prefer it. I'm personally only going to invest in trinkets where I can use all the traits. Boomer doesn't get a 4th hero to help cool down his ult, but I think it's a decent trade off. Make sure that you dont neglect your ad gems and item chests while farming away, Youre going to want to optimize waveclearing speed for your run towards 4080. If you are pushing a wall with Vexx dying a lot, and you dont have something like a gold bag to carry you forward, just prestige and get the run back there. The result is that ring damage is useless and should be rolled off if possible. This setup consists of Ron, Oy, Jim, Vexx, and V. You can find the trinkets to use for this setup in Cespie's TRINKET GUIDE. Watch bosses melt. So having Bellylarf helps keep everyone alive (don't skill him towards damage, its not his purpose). But even once you unlock it, it is still not as good as the Lightning Ring until you have the right set of runes (and if you have them for the Lightning Ring). The Rest: The end is near.Once you get through the grind of maxing Blunt & Impatient, you should have an idea on how to tackle the rest of your mythicals. For now, I find the ring-strat allows you to go way past the point where your heros start dying frequently, tanks included, this is especially with a decently leveled half ring. But now that everything after this point will increase QP, you should get DPS matters maxed to capitalize on it. Different playstyles may affect some things, like a very active playstyle will prioritize broken teleporter and lazy finger differently than someone who plays with their phone plugged in while doing other things. Save up for the 3-rune package for 1k gems if you needs runes, or spend them on epic chests if you need scraps & runes. However, positions 1-4 must be underleveled so as to not steal kills and are only there for their gold and treasure chest bonuses (Lia and V are commonly used). 10 gems adds up a lot faster than you think, BUY SCRAPS FROM FLASH OFFERS. Fire Resistance: Increases the max heat capacity of the ring by 100%Inner Fire: When overheated, increases all hero damage by 100% for 5s.Enchanted Fire: Killing a unit with fireballs reduces the heat by 25%Meltdown: Each fireball hitting the same target deals 15% more damage (Max 300%)Explosive: When overheated and fully cooled, increases critical hit chance by 30% for 10s.Luminosity: Each overheat reduces the cost of next upgrade for fire ring by 5% (max: 75%)Inferno: Attacks deal 90% splash damage. The best part about the game is that it is constantly . But you do get 30% less damage from enemies, while they take additional damage from your heroes AND you get random Dread being applied constantly without you having to tap. Generates heat with each attack which leads to 'overheat' if you're not careful. While charging, every 1s increase a random hero's next attack's damage by (50-200)%. The fire ring is the second ring unlocked in the game and is unlocked upon reaching stage 130 in Adventure Mode. You can come back later and clear more with no effort. Heros are placed far enough from each other so they take turns leveling so progression is smooth. Most of the runes relate to the Overheating problem in one way or another, making it a very difficult ring to use long term. Assuming you have all level 5 hero items, custom tailor will give you the following:Level 30, it gives 715K% dmg/gold/hpLevel 35, it gives 1.16M% dmg/gold/hpLevel 45, it gives 2.4M% dmg/gold/hpLevel 55, it gives 6.38M% dmg/gold/hpLevel 65, it gives 19.8M% dmg/gold/hpLevel 75, it gives 70.4M% dmg/gold/hpLevel 85, it gives 165M% dmg/gold/hpLevel 90, it gives 220M% dmg/gold/hp. Be aware these two are more expensive than your average mythical to level, so I would focus on this after maxing the tier 2 mythicals. KEEP 500 TO 1000 GEMS FOR RUNES so that you can buy them any time theyre available.

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