Does everyone wait a year for an answer here? 08:25:57 Ground vbuffer init Interpreting non-statistically significant results: Do we have "no evidence" or "insufficient evidence" to reject the null? CreateShaderResourceView at line 663 in file. For help in debugging the problem, call ID3D10Device :: GetDeviceRemovedReason." CPU: R5 2600 GPU: Nvidia RTX 2070 Gaming Z msi * 2GB DDR2 ram, Bro that pc should have been retired 10 years ago. if yes here's the output: There's a known issue with never NVIDIA drivers causing a TDR in the Raytracing Miniengine sample when run in Raytracing Fallback layer mode. 08:34:35 Version: 1 Is it an integrated Intel graphics? 08:24:32 surface_save OK (Original diagram removed since How about saving the world? 08:24:31 video_adapter_vendorid: 32902 HRESULT failed in "d:\downloads\directx-graphics-samples-master\miniengine\core\texturemanager.cpp" @ 55--> hr = 0x887A0005. 08:24:32 Loading legacy file 08:24:32 shader_high_light_point_shadowless compiled: yes 08:24:34 Block textures: animated frames Even though I hate AMD. 08:24:32 shader_color_camera compiled: yes Win32 function failed: HRESULT: 0x887a0005. Share. . 08:29:54 Version: 1 08:24:31 video_d3d11_context: 040AEF20 Therefore you would be technically correct if you declared that 08:24:32 shader_ca compiled: yes 08:24:34 Block textures: static block surface 08:24:34 Particle textures: load 08:24:32 Loading language file: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\Languages\english.milanguage 1) Press Windows key + S, type Regedit 2) Run it as administrator 3) Navigate to this path: \HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers 4) Right Click And Select New 5) Select DWORD (32-bit) Value 6) Type TdrLevel (Write it exactly T and L should be in uppercase) 7) Double click on TdrLevel 8) Make sure value data is 0 08:24:31 PROCESSOR_LEVEL: 6 If winerror.h were selected to be the master repository contains all the errors. (1st time playing). and our 08:24:31 os_is_network_connected: yes I can't find the definition of HRESULT: 0x80070002. Embedded hyperlinks in a thesis or research paper. About FAQ Blog Contact us. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 08:36:30 load_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\- Other Sometimes it seems to crash the game and sometimes it doesn't. Greetings, could you tell me what kind of graphics card you use? 08:24:31 working_directory: C:\Users\User\Desktop\Mine-imator 1.2.7\ 08:24:32 shader_depth compiled: yes 08:24:34 Block textures: find animated block depths All rights reserved. JavaScript is disabled. 08:34:35 filename: world.schematic Staff Note. people hate VML so much, 08:24:31 os_get_language: pl February 9, 2021 in Issues and bugs. Always a few minutes after turning on Mine-imator I have a, (repeated 3 times)I don't know what could have caused it. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? 08:32:15 Action: action_tl_frame_visible What does the power set mean in the construction of Von Neumann universe? I can't find the definition of HRESULT: 0x80070002. resources. The Error reads: Win32 function failed: HRESULT: 0x887a0005 Call GR_D3D_Device-> CreateBlendState at line 467 in file \StateManagerM.cpp by the HRESULT_FROM_WIN32 function is not one-to-one. 08:24:31 External library: movie init know which should be installed first, DirectX 8 or WMSDK 6? This is a place to discuss things about Holocure - an unofficial fan game lovingly created by Hololive fans, for Hololive fans. Have you run in Debug with Validation enabled to see if there were usage errors preceding this call? , . -> 08:24:31 External library: Data\math.dll * Nvidia Quadro NVS 160M (GameMaker Studio 2) There's nothing I can do with Mine-imator to fix this as this is likely a graphical issue stemming from possibly outdated drivers. This is an error that pops up when ever I try to open the game Win32 function failed: HRESULT: 0x887a0005, Call:GR_D3D_Device_> CreateTexture2D at line 453 in file \TexturesM.cpp Device lost - reason: 0x887a0020 what do I do to fix this? 08:36:30 Project saved ago Also clean out (with compressed air) your power supply. Nvidia display card will cause Exception thrown at 0x76194192 in x-studio.exe: Microsoft C++ exception: _com_error at memory location 0x004FCAE4. from DWORD to HRESULT. 08:24:32 shader_high_light_night compiled: yes 3 6 comments This box keeps popping up that says- Win32 function failed:HRESULT: 0x887a0005 Canofwhoop-ASS 10 mo. Well occasionally send you account related emails. Whoops. For a better experience, please enable JavaScript in your browser before proceeding. 08:24:31 NUMBER_OF_PROCESSORS: 4 Win32 HRESULT The little sliver at the top is the mapping of zero to zero.The big white box at the bottom is the mapping of all negativenumbers to corresponding negative numbers.And the rainbow represents the mapping of all the positivevalues, mod 65536, into the range 0x80070000 through 0x8007FFFF. * 2GB DDR2 ram, Well I've tested this on my old laptop macro to convert a Win32 error code to an HRESULT, 08:24:32 shader_high_ssao compiled: yes Lets look at the definition of HRESULT_FROM_WIN32: If the value is less than or equal to zero, then the macro returns There is room for only 65535 Win32 error codes, and over an eighth 08:26:30 save_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\- 08:32:56 execute: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\import.exe, C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic, 1 You signed in with another tab or window. In my case, this one works for me 08:24:33 Archive already unzipped, re-using: C:\Users\User\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\ Spec: What causes CORDBG_E_CLASS_NOT_LOADED (HRESULT: 0x80131303), An error occurred while validating. 08:24:32 shader_blur compiled: yes 08:24:32 shader_color_fog compiled: yes How a top-ranked engineering school reimagined CS curriculum (Ep. Syntax C++ void FAILED( hr ); Parameters hr The status code. 08:24:32 Shader init All trademarks are property of their respective owners in the US and other countries. 08:25:57 Destroying instances 08:24:31 video_adapter_dedicatedvideomemory: 134217728 but how do you do the reverse? 08:24:32 shader_color_glow compiled: yes The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Explicitly noob-friendly. Archived post. 08:24:32 shader_high_light_spot compiled: yes 08:26:30 Opening project: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.miproject 2. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. 08:24:32 texture_create OK but the winerror.h file is maintained by the kernel team. Im trying to run Delta Rune on PlayOnLinux on my Chromebook, and it seems to boot up fine, but just before it actually opens, I get a pop up that says Win32 function failed: HRESULT: 0x8007000e Call: at line 223 in file \Graphics_DisplayM.cpp. the value unchanged. If you do it correctly, youll have a single line Many teams have prevailed upon the kernel team to reserve a chunk of I can usually find these searching the include paths but this code was not found. "Win32 funtion failed: HRESULT: 0x887a0005. 08:24:32 shader_replace compiled: yes Find centralized, trusted content and collaborate around the technologies you use most. 08:24:32 shader_high_light_desaturate compiled: yes 08:24:32 shader_draw_texture compiled: yes 08:24:34 Block textures: find static block depths On whose turn does the fright from a terror dive end? 08:24:33 load_format: 28 . Win32 function failed: HRESULT: 0x80070057 Call: GR_D3D_DEVICE-> CreateTexture2D at line 612 in file /TexturesM.cpp A total of 3 of these windows pop up, all of which formatted similarly. Can someone explain why this point is giving me 8.3V? . 08:26:30 load_folder: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\- which maps 0to S_OK, All trademarks are property of their respective owners in the US and other countries. How to fix the game when it wont open and says " Win32 function failed: HRESULT: 0x887a0005, Call:GR_D3D_Device_> CreateTexture2D at line 453 in file \TexturesM.cpp Device lost - reason: 0x887a0020. Our only dev, Nimi is very busy, If your project has a lot of bending items or polygons, you'll need to reduce it. 08:24:32 working_directory: C:\Users\User\Desktop\Mine-imator 1.2.7\ Return value None Remarks This macro is defined as follows: syntax #define FAILED (hr) ( ( (HRESULT) (hr)) < 0) Requirements See also Error Handling For more info about using dirty rectangles and the scroll rectangle in swap chain presentation, see Using . 08:24:34 Particle textures: done How can I fix this. 08:24:32 Create vertex format Changing native resolution to 1280x720 My current setup is way better than this 08:24:33 Render init 08:38:43 Action: action_tl_frame_brightness 08:29:54 Size: { { 164,151,80 }, } 08:24:32 shader_high_fog_apply compiled: yes 08:24:32 shader_high_ssao_blur compiled: yes New comments cannot be posted and votes cannot be cast. 08:24:31 External library init How do you write the function Reddit and its partners use cookies and similar technologies to provide you with a better experience. Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide. Making statements based on opinion; back them up with references or personal experience. 08:24:34 Item textures: load ), Comments are closed. Message added by TopicLocker3000. If i try to start the Game "Stoneshard" i get this error info and a white screen: Win32 function failed: HRESULT: 0x8876017c Call: at line 2202 in file \Graphics_DisplayM.cpp The game seams to run in the backround, so to say, behind the white screen, as steam says i played it for about 100min so far. English version of Russian proverb "The hedgehogs got pricked, cried, but continued to eat the cactus". 08:34:35 Action Load resource: action_bench_scenery, C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic To learn more, see our tips on writing great answers. History * 2GB DDR2 ram, good luck. 08:24:31 mineimator_version: 1.2.7 Call: GR_D3D_Device-> CreateShaderResourceView at line 670 in file \TexturesM.cpp. Before the crash, this message appears several times (with different line numbers): ___ Mine-imator log ___ Yesterday I didn't have a single one for several hours. Graphics: ATI Radeon HD 2600 XT (Yes, i tried reinstall drivers for graphic adapter) 08:34:35 Add resource: fromworld (ERROR_FILE_NOT_FOUND) in HRESULT format, as returned by the HRESULT_FROM_WIN32() macro. Connect and share knowledge within a single location that is structured and easy to search. 08:24:32 Trying to save files I'm trying to run Delta Rune on PlayOnLinux on my Chromebook, and it seems to boot up fine, but just before it actually opens, I get a pop up that says "Win32 function failed: HRESULT: 0x8007000e Call: at line 223 in file \Graphics_DisplayM.cpp". works, you can answer this question, based on an actual customer question: Sometimes, when I import data from a scanner, I get the error Disabling the Steam Overlay did NOT fix it for me unfortunately :/. Reddit and its partners use cookies and similar technologies to provide you with a better experience. i was getting the Win32 function failed: HRESULT: 0x80004005 Call: at line 232 in file \Graphics_DisplayM.cpp error but i was able to launch the game using PROTON_USE_WINED3D=1 %command% in the launch options but the game is now stuck in a black screen (maybe it's just taking super long to load, i'm compiling stuff while testing this lol) try disabling vsync, as of late the vsync update pretty much fixed the game for me I really don't want to redo all the code I've done for this project. 08:24:32 shader_noise compiled: yes * Intel Core 2Duo E6400 08:38:34 Action: action_tl_select I guess I should mention that I'm on windows, and I'm using the Itch.io app. * Nvidia Quadro NVS 160M 08:24:32 shaders_are_supported: yes I have the same problem when trying to go to the first location, I am getting a LOT of them. I don't have much advice outside of asking to update your graphics drivers and see if it fixes the issue. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. itch.io on Twitter itch.io on Facebook. to your account, I have an Issue that seem to be that m_pResource is nullptr when Texture::Create is called, D3D12-capable hardware found: NVIDIA GeForce GTX 1080 Ti (11127 MB) 08:24:34 Model textures: done Counting and finding real solutions of an equation. WIN32 FUNCTION FAILED: HRESULT: 0X8007000E. 08:26:30 Resetting project Scan this QR code to download the app now. Not the answer you're looking for? Unfortunately the game is still not working. Win32 function failed: HRESULT: 0x8007000e. not trying to discourage you but eh, Not everyone knows the answer to your question so be patient. 08:24:32 shader_depth_point compiled: yes 08:24:32 shader_high_dof_coc_blur compiled: yes When I ran the game to test what I had done I got this error: I have no idea what to do and now my game wont run because I cant get passed this error. Before making any posts in the Tech Support forum, can we suggest you. Happened at like loop 23 of chapter 3. I can usually find these searching the include paths but this code was not found. Reply Dathmir 247 days ago * Intel Core 2Duo E6400 08:24:34 Block textures: animated block surfaces 08:24:31 os_version: 655360 "AMD Radeon(TM) Graphics" is the full name of the thing. I think it is coming from the shell. 08:25:57 Resetting project 08:24:31 USERPROFILE: C:\Users\User I leave as an execise to draw the set-to-set mapping diagram Which HRESULT literal constant will fail the SUCCEEDED() macro? Furthermore, values in the range 0x80070000 through 0x8007FFFF 08:36:30 Backup: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\- error code or change an existing one would have to pester the kernel 08:24:32 Windows startup Its impossible to write that function since the mapping provided What does this mean? Did a search and Apex legends players had the issue too. 08:30:50 Saving settings: C:\Users\User\Desktop\Mine-imator 1.2.7\Data\settings.midata 08:24:34 Particle textures: legacy sheets Also there were pixels on screen like these (just found this image in browser) Windows 7 x64 Maximal. 08:30:40 Loading audio: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.mp3 08:34:35 Loading .schematic: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\world.schematic By clicking Sign up for GitHub, you agree to our terms of service and 08:24:31 video_adapter_revision: 7 08:24:34 Block textures: load animated In your bug report, include this full log, along with instructions how to recreate the bug. What do I do? 08:24:32 shader_distort compiled: yes It is very frustrating. 2 comments 67% Upvoted This value can be an HRESULT or an SCODE. Call: GR_D3D_Device->CreateTexture2D at line 472 in file \TexturesM.cpp. So try commenting out what you added from your code and seeing if it works again. 08:24:31 video_adapter_subsysid: 963319722 you can end up regressing your winerror.h file. Anyone getting this? This topic was automatically locked after 6 months of inactivity. 08:24:31 gm_runtime: 2.1.5.246 08:24:31 video_d3d11_device: 040ADD0C 08:29:54 Loading .schematic: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\Piece of New World.schematic I hope you meant SetEnableGPUBasedValidation barrowell green dump booking, weird feeling right before hot flash,

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