After that you should start getting massively better glyphs. Try each of these strategies. 5) If you can buy a dimboost, do so and restart from step 2. Since this will take about 6 hours, you might also be able to complete "No ethical consumption" (with TS191), knocking out 2 row 13 achievements. This is basically a way to use idle time more productively - if you can't play the game actively, you can store real time instead. Total Termination increases the Glyph sacrifice total for the basic Glyphs (not Eff or Real) to 1e100, where the effects get capped. Banking BH time can strengthen challenge and buff runs. Should be pretty easy even with minor fails near end of pre reality. Make sure to turn on auto galaxy and auto crunch. Before you reality make sure you do the 'Yo dawg, I heard you liked reskins' achievement (143) - disable autobuy/remove the time studies and buy 1 AD1 for the first eternity to minimize it then slowly improve those as you require bigger and bigger eternity. In replicanti - you want to get replicanti bonus to glyph level increase as one of effects for glyph level farming, and replication speed for other purposes. However, you receive a new currency called Tachyon Particles which produce dilated time. Matter does not rise fast enough to intimidate anyone with even a few Infinity Upgrades, let alone someone at your current state. It doesn't help speed up your runs at all, so it may not be worth seeking out until you can Reality in a reasonably quick timeframe or you really need higher level Glyphs, but getting better Glyphs is always going to be good. Note that entering Dilation is another point of no return, so max your remnants, rift 1, rift 3 and get as much rift 4 as possible before dilating. Because of that, you will need to dilate time for tachyon particles every now and then. When you can, fill in 21, 31, 41, 33, and 162, in any order. The Break Infinity tab will now allow you to break Infinity and get more upgrades. You can also now use the savescum approach to farm for glyphs, as follows: Store real time, export save, amplify a GL reality, and look at what glyphs you got. After this, you will probably have ~e3 EP and have reached the first 3-way split of the study tree. A good stopping point is when you can't get 1 more RM in ~45 mins. Don't spend much longer and let's do Teresa Rechallenge. Hitchhiker's Guide to Reality Reality for 1.8e308 Reality Machines without having any Charged Infinity Upgrades, having any equipped Glyphs . As soon as you can afford it, you are now able to click/press the button, rather than before: Clicking this with enough antimatter will open up a new subtab under Dimensions, which will have an infinite symbol: Infinity Dimensions will appear under Dimensions, unlocking the ability to get Infinity Dimensions and further increase antimatter dimension multiplier. Continue in this way until all Dimensions are done. More than 1e300 EP, around at least 3,000 to 4,000 TT, and at least 1,012,680 eternities (if you want to grind for them, but is recommended that you at least have a decent amount of eternities). The Imaginary Upgrades are similar to the Reality Upgrades, with certain upgrades locked behind requisites. The 4th column of infinity upgrades doesn't work on them, but everything under the Break Infinity tab does. The reason why you can leave either the Eighth and Sixth (and First if desired) Autobuyers on is because Eighth should always be bought ASAP, and the First and Sixth never conflicts with the Eighth Dimension. Antimatter Dimensions II - GitHub Pages Time build - effarig with best time(either from RM build or Glyph build) and 4 time glyphs. At level 5, you may want to do another cycle of RM farming to increase the boost to memories. If another editor wishes to delete it, I invite them to. Check that in Nameless Ones you have 'Offline time used for production' and in Options you have 'Offline progress on' (unless you don't want it to be). Buying TT with EP is still normal. Heres some fun nerd stats: Before, antimatter was growing polynomially at a You may have to do a lot of runs taking a few minutes or more in this section. You can also get some row 13 achievements before you get to the next section, which are: These achievements will appear later, as a reminder of what to get. At first, you may think this is cool, but then you realize "There isn't any new content! All want to have 4 effects. It should be very easy to farm IP as you can just hold m, d and c(no need to buy galaxies). A good setup for overnight is something like 3 effects, 40-60+ rarity(up to you), specific effects if you are certain about you needing ONLY something that includes those effects. Effarig/2 power/2 time also works. You will get Strike/Rift 4 (Recursion/Dispersion/Contradiction) at 115 total TT. Requirement: (20,16,15), e950, 10400, 11000, 1e45, Stuck? Once you do, respec into the ID path (11,22,32,42,51,61,72,82,92,102|0). Eternity Challenge 8, completion 4 (9.72e73 EP, 621TT) (Goal: 1e4000 IP): You only need one replicanti galaxy, as that likely provides a boost of e40+ IP, and should be enough to bring you to the quota. All glyphs want to be 4 effect and 90%+ rarity at this point to be counted as 'something'. Optimal studies for dilation? : r/AntimatterDimensions - Reddit Make sure you have dimension boosts before you big crunch). One thing of note though - notice how there are buttons 'Teresa's recollection' and 'Teresa's Fragmentation' to the left of the level bar - you always want to use those ASAP unless the level up which gives you something big value is super close. More importantly - you can do 2 achievements and complete the row 15 of achieves: 1) Achiemevent 153/More like "reallydoesn'tmatter" should be last achieve you need in row 15. EC12x1 (EP: around e570 EP, TT: 6,942 TT (using the below TS tree, can probably be lowered) | Goal: 1e110,000 IP within 1 second (1,000 seconds real time)): When you get to 12x1, you should be able to get "When will it be enough? Do RM/GL/Teresa/Sac when you unlock a new reward, charged infinity or useful alchemy resource. Above e1200 EP and before Dilation: use 227 instead of 228 in all production runs. This will be important for getting to 1e50 EP. You may do EC11 first in this section (Goal: 1e450 IP) with the EC11 setups (if you've got enough TT), and may take a few hours to complete EC11 entirely (5 completions), especially the last two, which at best take 30min and 2h respectively. Swap to the next build each milestone: iiiii (Infs, 3e3 singularities) -> yddii (TTs, 3e9 singularities) -> yeddi (GS, 8e22 singularities) -> edddd (DT, 8e33 singularities), Upon unlocking Laitela, you get a Dark Matter dimension (DMD). Depending on your strength, it may be a long wait to finish, but ECs will get faster after that. Explore . IDs will come naturally when you have bought certain pelle rebuyables, there is no reason to push for them as you probably can't reach them. First Dimensions produce antimatter (the currency you use to buy Dimensions), Second Dimensions produce First Dimensions, Third Dimensions produce Second Dimensions, and so on, up to the Eighth Dimension. Because the penalty or cost of increasing a more expensive Dimension is the highest, you should focus on maxing out the highest Dimensions and making sure their costs never line up, while being less careful with lower Dimensions - even if they get as expensive as higher Dimensions, go and upgrade higher Dimensions instead. One other mechanic is unlocked after 5 Dimensional Boosts - Dimensional Sacrifice. First Dilation (and before 3 paths upgrade) (with 1M eternities, uses ID+TD/active, may require a crunch or two) This will be a brief section as it is beyond the scope of the guide, but some advice for players going forwards with regards to Glyphs: Different effects will scale more or less well into Cel1, at which point your Realities should be considerably quicker, probably approaching the sub-1 minute real time mark (especially with both black holes running). . NOTE: The optimal GL Effarig is currently 'GS, Instability, Achievement, one more' (AM Prod > ALL > Buy 10 but it's extremely close). Go into the time build now and gather e40. When you are ready, turn off replicanti galaxy autobuyer and don't buy any replicanti galaxies manually. This is your strategy foundation from here until inflation era for IP gain. Automated Galaxies (C11): Trivial; there are no nerfs that affect production, so consider this a normal run. Effarig gives increased rarity to glyphs via new currency that is farmed passively - Relic Shards. To get more relic shards we need to use a royal flush build - 5 different glyphs with 3 effects (rarity and level do not matter). Continue to juggle glyphs when not doing ECs. V is pretty freeform and this is just the suggested path. Instead of full dark change 226 to 225. Set your crunch autobuyer to an appropriate amount x last crunch. To do this, get 5 IP worth of upgrades, buy as many Galaxies and Dimension Boosts as allowed within the boundaries of. Continue down the time study tree. Laitelas Reality is different from the previous Realities in that the goal is not to reach Reality but to destabilize the entire operation. Once you are at 1e60 it's time to unlock V, 1) Do a time build to store black hole for 3e40~2e41 (roughly 5.6k GL ~ 5k GL). Do manual boosts if you get stuck and eventually the challenge will succeed. Go back to the dimensions screen. This completely stops the game, storing real time at 70% efficiency. 1e23000. The run may take anything from 1 to 300 minutes, probably depending on what upgrades you got. It is also easier to get help on the Discord over the wiki here. It shouldn't take long until you are able to break infinity as the first rift is pretty powerful early. (TODO: Compare to Rift), AntimatterDimensionsAutomatorDataFormatAABeJy1lm1v2jAQx10bHT3Hqy85a0cZDwpHVSBmGNxgiCsGovIxpKJkpQE7ahle0b0bs0aNSSELbVIBqjHO273fn0czmllNKW6z0c6kQe0cOaVNoy7aXbtvthkjnBPOiOBECCIY0aTnRGTEYqeMfJw1BmoK0aBGEUG0a5nOJnhPIazGE5jddk4YQ3sm9hasuEY13CK2zMdG0c5m0ao90ahz3HsZC9gb0agDU6anMhFVD5sEtwLt5I7UfZEL4223e1bCpYpRgWIG0bEeugI0cCos9mpkuXodV20cMdrK7gc2Cy6Qk1QqoIhJ6H1dtmx0c3xLthiZqFIW0aIqoQRXkRwS0ayTfhfxKbBlGDp233e6eJFJV6EoVJ5JEgT1Nah1bI0atqPvuXtG12d0alNcploNcEzFBi63Q0boAptQfKVsgu0aOXCipQkEWsJ0bPJ6o0bvCn47Y3dt8B1XLMPHef7sG0b5tjMYw0bdrqFP4V9Ms1xoNbPcnDJxb0a3ZhZI2HVqemjd1J17bG6eNF6N3B0anvwQVasNJsjV0c2W0b9W0aoTkZW0aA0cMohqmt2DoTXo2oOv4A7hk0cxCT5o5cR2wBz1b0bXN6PXyWuU0c9Zo6fPcqyQ0aPiwpAOpIfjMYH60bLH0cuAziDeCFs0cKnu6dRvL4L0cKgQj1aISMtioonPQlgs8wWwDONgtoGLke8tpNNgCYJC5E8vsinlQGVIKuDU7K3j8HltOJsdWoLlLChYrq7AWa3Cx3itTDhtOg0cDyIf7xWY1J0bDd0cVpHMXgRLP2pH0aXe4yZbu0cLWODGBl1FrI8vsyxOSg21NtW1tW0cvSNzvf4MZBeWG6Sg8EU2TIk0a9EaHUYzZmV9ZgEU8VkZqGO4VBFzP0cAUOrwF0bbB0cdyP4pL9SkUlr8daeupWBxjFkZqennFOWka5gmUqMHh0cisFNw4fVwo0bDcBmpFc0bxS71cgyo4LVv0c5pLYL2LXlWkVMma5WT5FUSLlI9Fuc0b6Lrg6BsJyiwjGwpBxeuSC0ayaDvoED2CqpQYWmBqQ23uUAPlVLfhYupRh2VyOhYlWnaC6hud2dPRaCGr6lAoSYk0cFwkvCqJOBeJqEqiVyQpq4EX0bHZvgz1CXQ0aP3kBvIc47HhyGYbwljGX4xwvid0bXVqJrX0brlOuF6VpHEqEjNH0aqhK0ajwVSVFVzaosrXOdT6sqCTvZtbR7b0bxfkZVvJnay67qEpsKNrf5v0bQ0bhv2h2EndOfAutomatorData. May require a lot of timeshard grinding and runs that barely multiply IP at all, but trust me, it IS possible. How to use Annihilation optimally: At first, do 2-3min annihilations. Remember that effarigs with buy 10 want a build with a power glyph in them, effarigs without it don't. Unfortuantely, it resets the boost that replicanti gives to infinity dimensions, so antimatter progression will feel very slow for a while (infinity power will be stuck). Destabilizing Laitelas Reality gives you a boost in DM multipliers. Don't forget the infinity charging changes, I won't remind you to change those on RA/RM/Glyph farm anymore. Usually this is just weaker than the AD power effect, since the AD power effect will apply after ADs are multiplied by IDs anyway. ": To avoid getting multiple infinities per crunch, (1) respec. Now do a long run for ID3 (3rd Infinity Dimension), which requires 1e2400 antimatter to unlock, and buy it for 1e10 IP, taking about 2 hours. Beware when decreasing the cap though, because if you have more DE than the previous cap and have auto Singularity on, doing so will auto-condense your DE for fewer Singularities, wasting the rest of it. Swap 224 for 223, and get 226. Please update to a newer browser. (But it's okay if you have it also. (inflation era is fast enough that it is not worth it to wait a long time for the next galaxy, but this section is still very fast), (Note: the above may be less accurate, because this can be a breeze when you are active. Out of Row 2 - the most important upgrade is 'knowing existence' to speed up early eternity significantly (EP multiplier from time glyph will speed up early eternity even more). This is where cel 7 becomes a Pelle rebuyable timewall. It's not worth it until you reach 75x on your first Pelle rebuyable. 2) ACT - active is what you likely use the most in general, hence a boost to it is 'something' and actually a convenient QoL. Because of your increased game speed, the optimal strategies in Teresa's Reality are NOT the same as your first Reality! If you get stuck during the suggested order, you can try to do V-Achievements slightly out of order, stop and farm now, use more black hole charge, spend perk points to lower the requirement, or you might need a better or different Effarig glyph. Avoid for Replicative Rapidity (faster game speed makes the goal harder to reach). To 'use' this - copy paste the thing, click 'extended data transfer' button in automator script and then use 'import button' and paste the code. As you might have guessed you need to Glyph grind again. yep How fast this section will go depends on how easily you get better glyphs. (You can do this before you have the 1, You are able to get this by pushing challenge times down to 0.4 seconds. Also if you haven't already, enter the Automation tab and buy the dim1-8 and tickspeed autobuyers. By the way, since the Reality Update made the IP upgrades a lot cheaper, pushing to ID3 with all upgrades that cost 1e11 IP or less could take less than 20 minutes, it took 17 minutes for me (YT kerfuffles). After these two, you should be able to do EC6. All of their effects are useful, but are also quite different from one another and help in different situations, so it is worth keeping an eye out for Time Glyphs with effects you currently do not have. Also, you should go repeat every challenge - with 0 boosts and 0 galaxies, you should have every challenge time down to 0.12 - 0.20 seconds, even without using the M trick or similar! The basic goal is to reach Infinity and receive an Infinity point, which can be spent on various upgrades to increase your overall production. Next, 2nd question: What am I looking for now that I've found my peak IP/min? The optimal glyph build for a first time Teresa is: 2 rep (rep mult, rep speed, xDT), 2 time (TD pow, maybe xEP), and then finally a third rep (but a good pow, inf or time is only slightly worse). Stuck? I would recommend prolong first as it's HUGE manual play reduction. Maximizing rarity is not too important for now. With enough IP multiplier from dilation, you can get this achievement. This is probably designed to let you chill after how active the previous Cel were. You will be dimboosting regularly from start to finish. (The following section was figured out with help from /u/fsjd150 in this thread: https://www.reddit.com/r/AntimatterDimensions/comments/73epow/what_happens_next_after_1e7_ip/ ). While it does help make IDs a bit stronger, the overall impact from this effect is pretty small. You can also sacrifice Reality glyphs to generate more memory chunks in Ra to finish it faster. There are some other possible setups for this point, but some of the setups may not work for getting more EP. (There is not a purpose for grinding for Eternities after this point), EC7x5 (EP: 1e120, 1,159TT | Goal: 1e4120 IP) should be done after completing EC10 once, since it is sort of really difficult to get enough IP before EC10. They will act like regular dimensions, but will cost IP to buy, and in return generate infinity power (giving x^7 multiplier to all antimatter dimensions, where x is Infinity Power). Active players can micro-optimize delaying Ascend, idle players can just automatically Ascend. It may look basic but it's a surprisingly strong effect, and is a big part of why Power Glyphs are often recommended. Continue this process of prioritizing the largest Dimension for D5-D8. Don't forget to go for another dilated run each time you buy a x3 tachyon multiplier, as well as focusing on normal runs every now and then for more EP, which will help you a lot when you go back to dilated runs. ~4.4-4.5k glyph levels is now easily achievable with old set. Before starting challenge - store time in etttt for a few seconds. After TS181, Power glyph is obsoleted by Infinity for AM/IP. After you have these two upgrades, set your autobuyers up like this: Now buy the 3.12e9 IP tickspeed cost multiplier upgrade 'Tickspeed cost multiplier increase 5x -> 4x' and then, when you have enough IP, buy the 1.56e10 IP tickspeed cost multiplier upgrade 'Tickspeed cost multiplier increase 4x -> 3x'. Best depends on situation. I have left the old guide up in strikethrough, as an archive. Around 1k Singularities/e35-e36 DM, you'll be offered the option to Ascend a DMD for the first time. You should have up to ID3 (2 purchases), and the multiplier from infinity power will be able to complete all normal challenges in less than 0.1 seconds. Steam Community :: Antimatter Dimensions Contrary to what may be said below, turn off your dimensional sacrifice autobuyer, as if you buy dimensions 8>7>6>5>4 to produce as many 3rd dimensions as possible, for example, and then a dimensional sacrifice happens, then you will lose all of dimensions 3-7. At this point, you'll want to switch your glyphs to level up Effarig to unlock Alchemy. This will be important for the next stage in the game. You never need to use perk points to reduce a goal. Recommended for: Speeding up first dilation (maybe). Unlike the IP multiplier, you do not need all Eternity upgrades to buy the multiplier. - lilk0408, 4/8 (max boosts/galaxies required to dimboost). DON'T CRUNCH yet. Hold R (or hold R and hit H) during the run to get your RGs. Antimatter Dimensions on Steam : This is a very simple achievement, an achievement that may have been already achieved if you were far into the late game of April 2018, although you could get this achievement way before that. Teresa: Similar to RM (Reality glyph) -> yeddd (1e72 sac) -> yepii (achievement 177). Hold shift to check costs of Imaginary Upgrades that are locked. It requires about x5 as much stored black hole time but can 'idle' to finish because it has effarig glyph in the build, so it's more intuitive to find.). Antimatter Dimension multipliers X [ ] - Great early on and will make pre-eternity phase much quicker. Start the challenge, and then let your autobuyers work to the maximum galaxy you can get to before you have to do it manually. -> rrrrr (1e43 sac) -> rrrri (1e1000 RM). If you're not active, keep it on buy until 10. Once you do, you can immediately buy a 2nd Galaxy, or just wait it out offline until you reach Infinity. You should be able to improve her into ~e19 or maybe even more, I didn't luck out with good effarig for her, so 2e19 was my limit. Last stat can be any, not too critical. This can take a few hours but you can mostly idle and only do upgrades from time to time. Now swap back to Ra reality and start farming until ~level 5 Teresa. Unless you get some crazy rarity(80%+) - don't bother waiting for levels too long. Once you have another 1e7 IP, buy Power up all dimensions based on slowest challenge run. Thank you and everyone else who worked on the original AD. The strategy for optimal Sacrificing is different, so this guide has provided 2 strategies for the Challenge to try, depending on how much you pay attention: As for the rest of the Challenges and Autobuyers, don't worry about them yet - once you have more IP the Challenges will become more viable. Join. ~1e38 time stored, there will be a time you will need it. (Reward: 1st Antimatter Dimensions are 50% stronger.) I recommend going through first infinity via challenge 8 instantly when you start - challenge 8 is faster than normal run at start. TT setups spoilered below. The second row of rebuyables are basically all better than the first row, so prioritise those. You are most likely not to get under 200 seconds (you'll have to grind to 1e1300 EP for it). Once you can't get e10 increase in EP within ~20 seconds is a good time to stop. Current IP/min: Takes your 1st line and divides it by time elapsed in minutes. Spend your EP on Time Theorems. Disable most autobuyers to get a low EP at first without overshooting. Set Automatic Dimboosts to 4 max dimboosts and 8 galaxies to always dimboost, Automatic Galaxies to 10 and disable Automatic Big Crunch. By resetting the generated amounts of all non-Eighth Dimensions, you multiply your Eighth Dimension multiplier permanently depending on how many First Dimensions you previously had. Most of the time will be tinkering time studies. For this one, it's important to purchase dimensions in the order 8>7>>1 in order to let each dimension produce as much as possible before moving on to the next. x1 Dilation - TT per hour(it's finally useful), DT time gain, galaxy threshold. At 4e18 Singularities, you unlock an autobuyer for Annihilation. It is strongly advised you join the server as it has more up-to-date help in the pins of each progression channel. Before you start working towards row 4 - you should have finished row 3, at least glyph sacrifice. - Gain Infinite replicanti in. Do a single long run with Idle path while AFK, not multiple. 'I brake for NOBODY!' The first 10 challenges should be instant, but they can be rough, Time Glyph xEP helps. Once you have at least 1e7 IP, buy Multiply infinity points from all sources by 2 x128. Turn off pulsing until you're ready to use the stored time. Generally, it's a good all-around effect because no matter what slow section of the game, this will help a bit, but it's also not specialised for anything. By the time you're back to 80 Eighth Dimensions, you have a ~9.54x bigger multiplier to all dimensions from Tickspeed, which is an equivalent ~6.8e7x multiplier to Antimatter!

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