This means that Warlocks of any spec can now pick it up and become monsters of tankiness you arent forced into being a Demonology hybrid anymore. Feral becomes an absolutely terrifying spec with this talent; our Ferocious Bites deal some absolutely ridiculous damage, and we can now follow them up with an instant Cyclone on a key target as well. Which healers are the best to play in WotLK? A series of fairly major buffs made Arcane an incredibly powerful PvP spec in the beginning of WotLK in fact, many RMP teams ran with an Arcane Mage over a Frost Mage. We do have a weakness: as clothies, the abundance of the armor penetration stat makes us very squishy targets for physical DPS classes, mostly Feral Druids, 7 and Arms Warriors, who can all murder us instantly if our Ice Barrier gets dispelled. WotLK 2v2 Arena PvP Team Tier List/Rankings - Wrath Classic - Guides - Wowhead WotLK 2v2 Arena PvP Team Tier List/Rankings - Wrath Classic By Wowhead Last Updated: 2022/11/17 Changelog Patch: 3.4.1 Favorite: Rating: Table of Contents Get Wowhead Premium $2 A Month Enjoy an ad-free experience, unlock premium features, & support the site! To sum it up, Ret is plenty strong in WotLK, but we have a significant weakness to casters and crowd control, in an expansion ruled by casters with powerful crowd control. Comment by ixnorp Survival isnt a completely awful or unusable spec, by any means, hence its not in the F-tier. Blazing Speed, Fiery Payback and Dragons Breath are all practically useless in PvE while being amazing in PvP, so what gives? Theres just no reason to play Demonology in PvP, unless you enjoy suffering, or are really into cosplaying Illidan. The A-Tier represents strong DPS specializations that have great damage and/or crowd control abilities. Still, it can be fun to play at the start, so knock yourselves out, you sneaky little Mutilate lovers! Expansion: WotLK Classic. Introduction 2. We are one of the most resilient caster DPS, as our high armor counter-acts their armor penetration. At first glance one might think that Demonology should still be a pretty good spec in PvP, as most of its talents offer a PvP boost in some way. This is the brand new PVP optional reagent slot for all of your epic gear. PvP DPS Rankings Summary You can find below a quick summary of the current PvP DPS rankings: Warlock (S-Tier) Warrior (S-Tier) Elemental Shaman (S-Tier) Mage (A-Tier) Death Knight (A-Tier) Rogue (A-Tier) Shadow Priest (A-Tier) Feral Druid (B-Tier) Hunter (B-Tier) Retribution Paladin (B-Tier) Enhancement Shaman (B-Tier) It uses a spell power focused 1-handed weapon & shield, aiming to get a lot of spell power (with the Sheath of Light talent) and then maximize your crit chance. We get compensated pretty handsomely for these nerfs however: newly-added Tricks of the Trade boosts 1 of our team-mates damage by 15% for 6 second, making it perfect for setting up kills. Wowmeta. PvP DPS Rankings Summary You can find below a quick summary of the current PvP DPS rankings: Rogue (S-Tier) Warlock (S-Tier) Mage (S-Tier) Warrior (A-Tier) Shadow Priest (A-Tier) Hunter (B-Tier) Elemental Shaman (B-Tier) Retribution Paladin (B-Tier) Balance Druid (C-Tier) Enhancement Shaman (C-Tier) Feral Druid (C-Tier) The reason for this cataclysmic rise is very simple: Soul Link, our class-defining PvP talent, gets moved from the 7th row, up to just the 3rd row in WotLK. So, what gives? People will debate endlessly if Destruction or Affliction is overall the superior Warlock spec, but the truth is, both are S-tier specs with unique strengths and weaknesses. On paper, Arcane is very good. A minor gimmick allows it to have some surprisingly okay arena comps, but overall it lacks a major strength thatd push it any higher than the D-tier, at the edge of viability. Dragonflight Raiding Rankings PvP Rankings Mythic+ Dungeons Rankings General Best Realms Shadowlands Raiding Rankings PvP Rankings Mythic+ Dungeons Rankings The Burning Crusade Rankings Death Knights had an explosive rise to the top when they were first released in 2008, and many people have very ugly memories of how overpowered they used to be back then. A lot of you probably scrolled down here thinking Wait, what the hell is a Preg Paladin? and I cannot fault you for being confused. Were not bad in either bracket by all means, but the 2v2 bracket will be generally significantly easier for us than 3v3, where we have to be far more cautious and precise. The one area we do slightly better at is range and line of sight issues, as a big bulk of our damage comes from our pet, which cannot be deadzoned and follows players behind line of sight. Defining what makes something excellent in a PvP environment may be difficult, as player skill plays a significant role in how different compositions work. Blizzard has implemented a The Sons of Hodir Tabard that will give Reputation Boosts when doing Northrend Dungeons. Indeed, therere some decent PvP talents in there, such as Icy Talons, Chilblains, Improved Frost Presence and Acclimation. Even better, our wolves give us an instant cast on-demand stun effect with their Bash, while our interrupt ability has been moved to the off-GCD Wind Shear, giving us some fantastic control overall. People will debate endlessly if Destruction or Affliction is overall the superior Warlock spec, but the truth is, both are S-tier specs with unique strengths and weaknesses. However, dont let this daunt you: we are extremely good against everything else, and particularly against caster cleave teams. As a result, were severely limited to what comps we can play in; we really need partners that can similarly pop an offensive cooldown and help us delete someone in 10 seconds. However, we still have some of the major issues weve always had: for one, were extremely predictable, which gives players familiar with our gameplay an easy time countering us. Players have very low Resilience early on, and thus we can blow them up with 2-3 Arcane Barrage casts. In fact, this weakness is even worse for us, as we really need strong PvE gear in order to do the ungodly damage were known for, meaning we die even easier than normal. Thankfully, that shift is of the very kind variety, as many of our major weakneses from TBC are fixed, reducing the jankiness of our spec. There might be an absolute maniac out there that makes it their life mission to get a Gladiator title, and if theyre incredibly skilled they might even succeed, but for the overwhelming majority these specs are so bad that theyll hold you back severely, most likely preventing you from even finding arena partners to begin with. I've come to realize that most people on Reddit don't really know what they're talking about. There are simply no words to describe how annoying Protection Warriors are to face, particularly as a healer or caster; it is not uncommon for there to be ~20 second periods where you simply cant play the game, even though youre being attacked. Named after private server Ret player Preghiera, the Preg build is a very interesting Paladin DPS build that became incredibly popular on private servers. 150 RPM is best for annihilating Guardians, and The Jade Rabbit and Transfiguration are the best examples of this, causing them to be in our Top Scout Rifles in Destiny 2 Lightfall. Theres barely any comps it really can fit into, in both the 2v2 and 3v3 brackets. Judgements of the Just gives us an even lower cooldown on Hammer of Justice, and Ardent Defender paired with Sacred Duty give us some very strong survivability, with survivability traditionally being one of Retributions biggest weaknesses in WotLK. Boomkin has some surprisingly decent 3s comps it can play in, though if were being frank they arent too strong. We finally have some CC with the new Shaman spell Hex, which we can turn into an instant cast thanks to Maelstrom Weapon. Anti-Magic Zone gives us a way to save team-mates in trouble, while Summon Gargoyle makes people flee in terror with its insane damage though unfortunately, it is fairly easy to counter with line-of-sight. Chances are, youre not surviving for 2 minutes until you can use Metamorphosis again, either. There is no other tier they could possibly be in, but the S-tier. However, they will struggle against Tier 1 and other Tier 2 teams. 10.1 pvp gear will be upgraded with the new system and is earned in pvp also. Masters Call is nice, but were already immune to slows thanks to The Beast Within. Protection Warriors can lock out casters in specific from playing the game almost completely due to extremely annoying talents like Gag Order and Improved Spell Reflection, but melee DPS dont get off scot-free either, as a Prot Warriors Disarm has a mere 40 second cooldown due to Improved Disarm, which also increases damage taken by the target by 10%. If you fail to kill someone during those 10 seconds, you likely lose. Contribute Theres just no reason to even consider going Survival for PvP as a Hunter, when you could go MM and do far better. Previously earned currencies likely will disappear, and even if they don't, don't expect Valor, blood tokens, or honor to upgrade any gear earned in 10.1. How the Specs Are Ranked Arms Warrior (S-Tier) Destruction Warlock (S-Tier) Affliction Warlock (S-Tier) Elemental Shaman (S-Tier) Frost Mage (A-Tier) Truly a roller-coaster of a spec! As a result, our team comp options are slightly limited; we prefer playing with classes that do well against casters, and ideally in comps that can end the game quickly, so we dont give the enemy the chance to kill us twice, so to speak. We get a LOT of goodies to make up for it, however. Its good for all Rogues to know they have this potential, as they go about their regular arena games as Subtlety. Without Shadowstep, our mobility is pretty awful, and without Cheat Death, so is our survivability. Honestly, you kinda deserve it! With many other PvE-focused specs that are bad in PvP, at least we can say hey, at least Blizzard tried!, as they typically at least gave them a few useful PvP talents things just didnt happen to pan out. We get some of the same goodies that other Hunter specs do, like Aimed Shot becoming instant cast, Deterrence as a spec-agnostic defensive cooldown, Aspect of the Dragonhawk for a minor survivability buff, etc. Back in the day, a team featuring a Protection Warrior famously was rank 1 on the ladder for many seasons in a row, though very few people have really managed to take the spec that far since then. On paper, Survival has a lot of the same strengths that MM does: very high damage, paired with an instant-cast ranged healing reduction effect in Aimed Shot. A minor gimmick prevents Combat from being the worst of the worst, but were certainly among the weakest specs in the game if were being honest, barely clawing our way into the D-tier. Premium. Thats anything but one thing; for the 2.5 seconds that Killing Spree lasts, we cannot be crowd controlled. If its not obvious by the ranking, Fury is terrible. Arms Warrior + Holy Paladin This is arguably the best 2v2 comp in the entire game. Join our Discord server: https://discord.gg/scwow Get the RATING You've Always Wanted: https://www.skill-capped.com/wrath/pricing/plans#wotlksolopvp SUBSCRI. These factors combined make us a very easy target in 3v3 arena, though thankfully we fare a little bit better in 2v2 arena, as theres usually only 1 person attacking us and thus our poor survivability doesnt hinder us as much. Nobody will intentionally switch to Combat for their primary spec in arena. However, we do have some pretty serious flaws: for one, that lack of a healing reduction effects means were pretty easy to handle in 2v2, particularly when facing Holy Paladin teams the 2v2 bracket is very rough for us in general. Our Frost brothers with their Ice Barrier and other amazing survivability tools can barely survive the onslaught of Arms Warriors, Unholy DKs and MM Hunters we simply dont stand a chance, as they delete us faster than we can delete them. Simply put, Protection Warriors have some ridiculous damage and crowd control, making them very strong despite their lack of Mortal Strike. WOTLK PvP TIER LIST - YouTube Join our Discord server: https://discord.gg/scwow Get the RATING You've Always Wanted:. We still have a very powerful CC in Wyvern Sting, with its cooldown reduced to 1 minute. C Tier: Normally worse versions of other specs, these struggle to cement a place and will rarely be used except for in niche strategies. Its difficult to understate just how high Afflictions damage is, paired with some incredible control. But they lacked vision. In terms of the modifications they get from World of Warcraft's previous entries, the general performance, and the best comps. Blizzard were not very kind to Beast Mastery in WotLK. TABLE OF CONTENTS OF THIS PAGE 1. A major class overhaul later, and Blood emerged as a tank-centric spec, largely unsuited for PvP, finding itself in the F-tier. We will be discussing this in more detail in the sections below. Protection is a decent spec, and may even prove to be better than a C-tier spec, particularly in earlier seasons, as Retribution and Preg both take off in seasons 7 & 8. Introduction 2. Finally, the trap has a spell hit chance of its own and can be resisted due to the Frost Resistance stat (Frost Resistance Aura, Mark of the Wild, many class talents), so a lot of the time your trap will just randomly whiff, with you being completely unable to do anything about it. And if you do manage to find team-mates willing to play with you and get higher rated, prepare to get flamed a lot by people, particularly Destruction Warlocks and Elemental Shamans, who are extremely vulnerable to your crowd control. Beast Mastery has never been a particularly strong PvP spec, as it lacks the control tools that the other 2 specs have, restricting its usefulness. Still, its much better than the 2v2 bracket, where being a Balance is an absolute nightmare. Plus, who can forget the insanely overpowered Throwing Specialization and 5v5 arena teams comprised of 5 Combat Rogues spamming Deadly Throw exclusively? However, it gets moved up to the 3rd row in WotLK, meaning other specs can pick it up as well without sacrificing their own spec identity. Fire has always been a PvE-centric spec that has stayed in Frosts shadow, and this unfortunately doesnt change in WotLK. You may be acquainted with the franchise but have never really played the game. Vampiric Touch finally gets a dispel disincentive, as it now deals instant damage when dispelled, patching up a major weakness of ours. But the good news dont end there: Readiness gets moved to the MM tree, which is massive; we get Freezing Arrow, allowing us to trap an enemy without having to be right next to them; Deterrence becomes available as a defensive cooldown for all Hunters; we get a host of useful pet-related abilities, like a mini-freedom in Masters Call, a second defensive in Roar of Sacrifice, and a mini-root in Pin; Aspect of the Hawk and Aspect of the Monkey get combined into Aspect of the Dragonhawk, a very nice quality of life improvement.

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